About
Enter Dumnonni
Dumnonni is a realm like the Irish “Otherlands”, an island in a sea of mists and wyrd. Some Sidhe (fae, or fairy-folk) claim that it is they created Dumnonni by weaving the Mists into a place of refuge that the ‘lesser folk’ could live in.
Or maybe it was created by the gods themselves as a place where their worship can continue safe from the ‘civilising influences’ of the Abrahamic religions. Or is it a place heroes might dream of? If so: is it just the dreams of the dead?
Travelling through Dumnonni
Dumnonni is not geographically stable. If it is important for the plot, it may be possible for someone to make the journey across Dumnonni and back again in a day. Other times it takes weeks. Places do have directions (Maeve’s lands are East of Culhaven for example), but not proper distance. Just as stories are variable if never written down so the geography fits to the needs of drama.
Dumnonni in the Real World
Our events are held on weekends on our purpose built site with an Iron Age fort and village in north Devon. Typically have up to 80 players and 80-150 crew for each event. There are simple camping facilities on site. For location information please contact us via the Dumnonni Facebook Page.
The Dumnonni Chronicles Guide Book
178 pages of info on the world of Dumnonni including everything you’ll ever need to know about the tribes, races, festivals, traditions through the mists as well as complete guidelines on playing the game!
Written by the DC team, designed and Illustrated by Joe Chisholm, with superb photography by Roy Smallpage.